![]() I've attempted cross referencing the difficulty with another game (Pathfinder) to scale the encounters and tag the difficulty properly. Or he just murders the party outright (or they escape with some DM Hand o' God intervention). But this leads to another pitfall, that the party can barely even hurt the guy let alone kill him. I've tried the same with more beefy enemies usually with 40+ stats and some Unnatural traits. I've tried pitting them against loads of grunts with average 25 stats but it just turns into a massacre for my little grunts. This hardly leads to any challenging fights, particularly because i don't know how to scale enemies. Every fight I write follows a little rule from a pre-written DH adventure that states "An Average fight should have X+1 enemies" (X being the number of party members) However I am still stumped on how encounters should be written. I've DMed a few games and i'm familiar with how most things work with checks, attributes, combat, etc. I'm a fairly new DM getting used to the DH & RT systems.
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